THE CHECKPOINT RESOURCE LIBRARYLESS SEARCH.
LESS SEARCH.
MORE BUILD.
Your engine. Your art. Your audio. Your next step.
Useful resources, selected for getting a game made.

03 RESOURCES / PICK WHAT HELPS. GET BACK TO BUILDING.
2D / 3D / UI / AUDIO
Kenney asset library
Find coherent asset packs for a prototype instead of drawing every object from scratch.
Keep the license file that comes with your chosen pack.
PIXEL ART / IN YOUR BROWSER
Piskel sprite editor
Sketch sprites and frame-by-frame animations without a heavy art setup.
Choose a small canvas and a consistent palette.
DESIGN / READABILITY
Game accessibility guidelines
A practical reference for controls, text, contrast, audio, and player comfort.
Start with the basic recommendations for your game.
GOOD GAMES GIVE CREDIT.
Keep a list of each asset, creator, source link, and license. A free download doesn’t mean every use is allowed. Check the license for the actual file you choose and the jam’s asset policy with an organizer.
Read Freesound’s licensing explanation