LESS SEARCH.
MORE BUILD.
Your engine. Your art. Your audio. Your next step.
Useful resources, selected for getting a game made.

Godot: your first 2D game
Build a complete small game: player movement, enemies, score, and a game loop.
Start here if you want a guided 2D project.
Unity Essentials
Get comfortable with scenes, components, scripting, audio, and making a build.
Pick the relevant modules; the full pathway is longer than this jam.
Unreal: your first project
Choose a programmer or designer track and take a project through packaging.
Useful if your team already knows its way around Unreal.
Phaser: a first browser game
Make a platform game while learning scenes, physics, input, and collisions.
This tutorial targets Phaser 3. Match the project version.
Kenney asset library
Find coherent asset packs for a prototype instead of drawing every object from scratch.
Keep the license file that comes with your chosen pack.
Piskel sprite editor
Sketch sprites and frame-by-frame animations without a heavy art setup.
Choose a small canvas and a consistent palette.
Game accessibility guidelines
A practical reference for controls, text, contrast, audio, and player comfort.
Start with the basic recommendations for your game.
jsfxr sound generator
Generate a pickup, jump, hit, or laser sound, then export it as a WAV file.
Make three variations of a repeated sound to keep it fresh.
BeepBox
Sketch a short musical loop with patterns, instruments, and a simple sequencer.
Save your song URL. Build a loop that leaves space for SFX.
Audacity
Record, trim, layer, and export your own sound effects in a desktop editor.
Trim silence and check levels before importing into your game.
Freesound + licensing guide
Find recordings and read how the different licenses affect reuse and attribution.
Licenses vary per sound. Check each one and keep its source link.
Upload an HTML5 game
Package your browser game correctly and make it playable from a link.
Open the published page in a private window before submitting.
Godot web export
Check browser requirements, export settings, and web-specific limitations.
Test an export early, before the final hours.
GOOD GAMES GIVE CREDIT.
Keep a list of each asset, creator, source link, and license. A free download doesn’t mean every use is allowed. Check the license for the actual file you choose and the jam’s asset policy with an organizer.
Read Freesound’s licensing explanation