THE CHECKPOINT RESOURCE LIBRARY

LESS SEARCH.
MORE BUILD.

Your engine. Your art. Your audio. Your next step.
Useful resources, selected for getting a game made.

Browse resources
A blue game maze and orange controller
13 RESOURCES / PICK WHAT HELPS. GET BACK TO BUILDING.
Engines
GODOT / GDSCRIPT

Godot: your first 2D game

Build a complete small game: player movement, enemies, score, and a game loop.

Start here if you want a guided 2D project.

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Engines
UNITY / C#

Unity Essentials

Get comfortable with scenes, components, scripting, audio, and making a build.

Pick the relevant modules; the full pathway is longer than this jam.

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Engines
UNREAL / BLUEPRINTS + C++

Unreal: your first project

Choose a programmer or designer track and take a project through packaging.

Useful if your team already knows its way around Unreal.

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Engines
PHASER 3 / JAVASCRIPT

Phaser: a first browser game

Make a platform game while learning scenes, physics, input, and collisions.

This tutorial targets Phaser 3. Match the project version.

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Art & assets
2D / 3D / UI / AUDIO

Kenney asset library

Find coherent asset packs for a prototype instead of drawing every object from scratch.

Keep the license file that comes with your chosen pack.

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Art & assets
PIXEL ART / IN YOUR BROWSER

Piskel sprite editor

Sketch sprites and frame-by-frame animations without a heavy art setup.

Choose a small canvas and a consistent palette.

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Art & assets
DESIGN / READABILITY

Game accessibility guidelines

A practical reference for controls, text, contrast, audio, and player comfort.

Start with the basic recommendations for your game.

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Sound
SFX / IN YOUR BROWSER

jsfxr sound generator

Generate a pickup, jump, hit, or laser sound, then export it as a WAV file.

Make three variations of a repeated sound to keep it fresh.

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Sound
MUSIC / IN YOUR BROWSER

BeepBox

Sketch a short musical loop with patterns, instruments, and a simple sequencer.

Save your song URL. Build a loop that leaves space for SFX.

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Sound
EDIT / LAYER / EXPORT

Audacity

Record, trim, layer, and export your own sound effects in a desktop editor.

Trim silence and check levels before importing into your game.

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Sound
RECORDINGS / SOUND LIBRARY

Freesound + licensing guide

Find recordings and read how the different licenses affect reuse and attribution.

Licenses vary per sound. Check each one and keep its source link.

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Ship it
ITCH.IO / WEB BUILDS

Upload an HTML5 game

Package your browser game correctly and make it playable from a link.

Open the published page in a private window before submitting.

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Ship it
GODOT / EXPORT

Godot web export

Check browser requirements, export settings, and web-specific limitations.

Test an export early, before the final hours.

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THE JAM FIELD GUIDE.

A first-hour plan, playtest questions, sound tips, and a submission checklist.

Read the guide Download PDF

GOOD GAMES GIVE CREDIT.

Keep a list of each asset, creator, source link, and license. A free download doesn’t mean every use is allowed. Check the license for the actual file you choose and the jam’s asset policy with an organizer.

Read Freesound’s licensing explanation