Choose one interaction.
Describe what the player does and what makes it interesting. Sketch it before opening a new project.
The CHECKPOINT field guide.
A practical route from blank project to playable game.

Prove the interaction before you build the world around it.
Describe what the player does and what makes it interesting. Sketch it before opening a new project.
Define the goal, a finish condition, and the next task each person owns.
Use blocks and placeholders. Get input, response, and a goal connected.
Watch without explaining. Find one thing to change, then play again.
A player acts. The game responds. There is a goal, a result, and a way to try again. Finish that loop before adding another system.
Keep a “later” list. Extra levels, elaborate menus, online features, and custom art can wait until the smallest version works. Test an export on day one.
Agree on the next playable version. Split by small outcomes, not huge departments: “add the restart flow” is clearer than “do the gameplay.”
Open the game or show a short reproduction. Then give your mentor these four things:
Give someone the controls and a goal. Resist explaining every interaction. The moments where they hesitate are useful evidence.
Start with the few sounds that explain the game: an action, success, failure, and an urgent warning. Music comes after the player can understand what happened.
For each reused asset, save its name, creator, original URL, and license. Keep any required attribution text. Check the event’s pre-made asset and AI policy with an organizer.
Download a credits templateYour submission should be easy for someone else to open, understand, and play. Confirm the final cutoff and demo format with the organizers.
Your checklist is saved on this device. It is a preparation aid, not a submission receipt.